Posted by: azzator | December 15, 2009

Blood Runs Deep quest review/reward

So, an update on what I’ve been doing, summarized in 3 screenies ;P Nah just kidding, it could be summarized in that, but I’ll be a little more describing. First of, what most of you will be here for: the quest and it’s reward! I also planned on adding herblore screenies on here, but ran out of time to write something nice to them, so expect a post about those tomorow!

CHARGEEE!!!! (For Relleka!!!)

CHARGEEE!!!! (For Relleka!!!)

All together, the quest was a little repeatative coming to the combat aspect. And, it was a lot of combat, so actually that was rahter disapointing. The whole storyline, with it’s subtile humour and internet meme’s [after Baba Yaga tricks you into getting kicked of Lunar island, your character replies with "aaaah, I see what you did there" ;) ] was amazing. Great cutscenes’s, well thought out conversations which you have a huge influence on by making different choices… You can even chose to marry Astrid or the prince, depending on your gender, but not doing so does not change the outcome – it just changes the conversations. Another fantastic option was making up a wedding speach bit by bit to wed King Vargas and Queen something-something. Finally a great dialogue between you and the Dagannoth Mother in which you can chose to get a typical bad-guy-faces-hero type of speech, or just say “whatever” and get on with the fight.

I allready mentioned it has a lot of combat in it, so if you’re going to do it, prepare for a lot. You will have to take up monsters reaching up to level 149, using all combat styles in all sorts of multi combat dungeons. And finally, the Dagannoth mother from Horror from the Deep will be back for you to fight. My friend had mentioned we had to defeat the Dagannoth Mother again, so I brought the appropriate runes and such. I would recommend bringing plenty food, and some alternative healing like guthans, and of course a few prayer potions. You will have to give food away at a certain point, so make sure you have plenty spare. Keep an inventory spot or two open for items to pick up during the quest, but it won’t be much.

Nearing the end of the quest you will first fight 2 Dagannoth Sentinels. They use range and mage, and heal eachother. The best way to fight this is using the Big axe, Balmung, and hitting them each ones, switching between the two. That way, neither of them seem to heal eachother much. If you hit a 0 they might heal a bit tho. Another way my friend used was standing under one of them and ranging the other. Right after the two Sentinels you will have to defeat the Mother. I really, really, recommend bringing Karils/ahrims or some other hybrid combo for them, and bring 4 different elemental spells, range AND melee. I maged in guthans, but didn’t really do well.

Blood Runs Deep quest reward

Blood Runs Deep quest reward

Really, really well put together with an absolutele epic reward.  I started the quest a little late so I won’t be among the first to finish it and show you the reward, but I’ll post it anyway. Coming to that, I must admit it was a little much… yes.. actually, it was massive. 450k prayer xp for me, that got me 5k prayer ranks up, from 6k-something to 1k-something. Sh-weet.

All together, an amazing quest. Big fat Kudo’s to Jagex for this one!

-Az

Posted by: azzator | December 15, 2009

Blood Runs Deep

  15-Dec-2009 – Blood Runs Deep   

The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

“I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people.”

“I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it.”

Mod Hew
RuneScape Content Developer

Summary:

Where to start Blood Runs Deep:

Speak to Baba Yaga in her walking house on Lunar Isle.

Requirements to complete Blood Runs Deep:
75 Attack
75 Strength
65 Slayer
High Magic and Ranged levels are also recommended
Dream Mentor
Glorious Memories
Horror from the Deep
Completed all easy, medium and hard tasks in the Fremennik Achievement Diary


In other news…

We’ve made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.

Kuradal’s Dungeon Improvements

After some of your feedback about last week’s Slayer dungeon update:

  • Kuradal can now assign dagannoths.
  • Murky Matt can now combine ferocious ring charges.
  • Hellhounds should now respawn at their normal rate.
  • We’ve squeezed in a couple of extra creatures.
  • You won’t get any Random Events while in Kuradal’s Dungeon.

From Runescape.com’s News Post.

Posted by: azzator | December 14, 2009

A walk by the sea…

Next week in #RuneScape:This is a time of year for bringing families together and seeing old friends. Perhaps a walk, by the sea. Em(RSDev)

Taken from the Jagex RuneScape twitter.

Doesn’t need much speculation: Christmas! Probably released around thursday to make a nice week before christmas.

If you’re not afraid of a stiff breeze and fancy a read, head over to RuneScape.com and read the developers blog on the Christmas Event, by Mod Edam. (Found here.) The storyline seems fun, and beeing his first event made we might be able to expect something nicely fresh and brand new.

Happy hollidays!

-Az

Posted by: azzator | December 14, 2009

Fifteen Million

15m Slayer xp <3

15m Slayer xp <3

I got this a few days ago but completely forgot to post it. 15m slayer xp! A short term goal reached! Now onwards to 30m def/hp xp, and 90 herblore for extreme sets.

-Az

Posted by: azzator | December 9, 2009

I r slayah

Okay guys, first of my apologies for not having posted in a while yet again. I’ve been busy reworking my clan’s forums, and it was actually a lot more work then estimated. On top of that I have college, work, a social life (no, really, I do) and I’ve been studying pretty bad for upcoming exams. So yes, I have been playing runescape – mostly slaying as much as I can. I just haven’t done any effort to think of something to write for on here. :P However, with the recent slayer and prayer update and me adooooring slayer and combat just alike, I can’t not post.

Hmm, let’s start out with a brief overview of what I’ve been doing ingame. I posted a gallery of my drops last time, and I plan on doing that again. That way I can fit more screens into one post without cluttering it to much hehe. I’ve been mostly slaying, but also took some time to do the new quests. I love quests, I loved most recent quests, and this was absolutely no exception.

The storyline was absolutely great. I wasn’t expecting the barrows-task. I hadn’t done barrows in a while, so this was an excellent opportunity to refresh my ancient knowledge of what to do, where to go, etc. I utterly overprepared, took a super set, range potion, karils/guthans/veracs… and a whole lot of prayer potions that went back into my bank completely untouched haha. After entering the first grave, I was pleasantly surprised by the new add to the area: not only does it keep killcount now, but it also remembers which brother you have allready slain and which you haven’t! Lovely! I completed the task rather quickly, and then had my friend PM me that the barrows part was by far the easiest and shortest part of the quest, so I prepared for the worst.
Azzandra had mentioned dragons, dangerous area’s and other fun scary stuff for the Frostenhorn task. As a result, i brought plenty super antifire’s, prayer potions, sharks and rocktails and my trusty old guthans set, determined to finish the task without having to bank. Running up there I noticed I forgot my law and air runes for telegrab, so I straight away failed by goal with that. Second trip down there tho, I got inside and ran straight into the fortress, taking just one hit from the dragons.. oookaaay? I appreciated the warning, but I was expecting a dangerous cave filled with dragons – not just having to run past 2 irons? Regardless of that, it took me a while inside the fortress to even find out what to do. Eventually I discovered the wall-climb, not even mentioned on the minimap as a passable object..
After that it was just lovely puzzling combined with waterfiends popping up around me, out of the thawing ice.. A very nice area I might add – I love frozen stuff and puzzles so I felt completely at home. Nearing the end I finally figured out what the tubes were for, since up to that all my attempts to put an orb in them resulted in me having to pick it up again – without results.
Eventually I got to the ice demon, got hit hard, prayed mage and then easily hitted it down without even getting hit a second time. Rather disapointing, but a typical quest boss. Tally ho, frostenhorn there we go! Back to Azzandra to witness the strangest quest cut scene I’d ever seen. But, with an epic reward. New prayers! Finally!

Beside the quest, basically all I did was slaying till the new master, Kuradal, came out. And after that all I did was, well, more slayer. :P

So, err, I suppose you should check out the screenies in the gallery below, and stay tuned till the next post. I promise it won’t take as long this time. :)

(Ooh, on a side note: I changed my screen name back to Azzator <3)

-Az

 

Posted by: azzator | December 9, 2009

Kuradal’s Dungeon

08-Dec-2009 – Kuradal’s Dungeon   

Kuradal, daughter of Duradel, left Shilo Village to experience the fullness of combat and surpass her peers in the art of Slayer. Years later, she has settled somewhere she would call “comfortable” – the Ancient Cavern! Using only her raw power, she has rounded up various creatures of RuneScape and secured them in an off-shoot of the dungeon. Here, she’ll offer her skills as a new slayer master, allowing exclusive access to the dungeon if you have something in there to kill.

Is there more to this slayer master and dungeon? Kuradal is a keeper of many secrets and she has one task she might offer you that’s a little less conventional than other Slayer tasks…but that’s for you to discover. As for the dungeon, who knows what the creatures have foraged from their new location?

Summary:

  • To be assigned a task from Kuradal, you need 75 Slayer and 110 Combat.
  • 86 Agility is required for the low wall-climb shortcut
  • 90 Agility is required for the dungeon wall-run

Mod Chris L
RuneScape Content Developer


In other news…

The Contact NPC spell from the lunar spellbook has been reworked. You should see at least one new face and some extra functionality that you might find quite useful!

The Cryptic Clue Fest event has now been removed.

All fonts should now be back to normal.

From Runescape.com news-post.

All together the update is amazing. Kuradal’s task list (visit this page) is amazing. She combines the good tasks of Sumona and Duradel/Lapalok, and add’s some new. On top of that, the new dungeon (more info here), aka Kuradal’s Dungeon is an amazing solution to the crowded abby demon, greater demon and blue dragon spots. No more campers – only on task these monsters can be slain here. On top of that, a new steel and iron dragon spot is never misplaced. And finally, to round it down, a special drop from the monsters in the dungeon that among other handy bonusus increases all damage done in the dungeon by 4. Visit this page for more info on that.

Posted by: azzator | November 29, 2009

Lol why are you slaying?

I’ve been slaying a lot again lately, after a one week break. Combined with occasional Dag king trips it should hopefully make me some decent money to fix my rapidly emptying bank. I was left with just guthans, fury, whip, slayer mask and a bunch of glories.. Basically because I spend most of my money on skills, something I’ve decided to stop doing. Not because I don’t want to get them up anymore, but because I’m tired of always beeing poor. I’ll be focussing on making some decent bankvalue first, and only after that making more to train my skills up further.

Besides wanting the money, I also want a skill to be proud of – so I’m gonna work on at least 15m slayer xp, something that shouldn’t take to long to achieve. After that I’ll probs keep slaying more tho. :D

So, here are a bunch of screenies of my slaying adventures, and most recent dk trip. :) If you’re not interested in drops, don’t watch em. :p

Posted by: azzator | November 23, 2009

Heat your oven

Next week in #RuneScape: plenty to eat for all the family, if we can find a large enough oven… Ajd

From the Jagex Twitter.

It seems to mean a cooking update, but that would be to obvious. Perhaps we could make the link from oven to furnace->smelting->smithing? We have been waiting for a much needed smithing update long enough now. With “plenty to eat for the whole family” they could mean something new for all levels?
Or perhaps, it really just is a cooking update, increased stock would be welcome. Pies, cakes, pizza’s and the other non-fish-foods are rather hard to make with current stocks and supplies. In a way, it would be for all levels, hence the ”for the whole family”-part – but it wouldn’t be new content..

-Az

Posted by: azzator | November 18, 2009

Three more!

Yarr, really. Just a quick update on the progress to my last 90+ skills. I’m starting with rc today to hopefully make the money for herby soon. :)

90 Smithing

90 Smithing

90 Farming

90 Farming

Posted by: azzator | November 17, 2009

Potions, Spells and Runes

   17-Nov-2009 – Potions, Spells and Runes   

We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers


In other news…

Your run mode setting is now stored between logins.

You can now take Ava’s Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There’s also a toggle option on both items to allow you to stop receiving junk.

The pharaoh’s sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it’s already firing and there’s an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.

From Runescape.com.

Older Posts »

Categories